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	<title>Synthesis Games</title>
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	<description>Updates and info for the new Synthesis Games</description>
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		<title>The Incredibly Brief History of Synthesis Games</title>
		<link>http://www.synthesisgames.com/wordpress/?p=5</link>
		<comments>http://www.synthesisgames.com/wordpress/?p=5#comments</comments>
		<pubDate>Tue, 08 Mar 2011 22:50:50 +0000</pubDate>
		<dc:creator>JLayne</dc:creator>
				<category><![CDATA[Synthesis Games]]></category>

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		<description><![CDATA[Waaaay back in September 2009, two friends sat down to lunch and shared their mutual frustration on a topic of great debate: How exactly can a giant robot roundhouse kick anything in the head? In their quest for answers, the two hopeless geeks set out to create a pen-and-paper RPG where mecha could Cascading 7-Star [...]]]></description>
			<content:encoded><![CDATA[<p>Waaaay back in September 2009, two friends sat down to lunch and shared their mutual frustration on a topic of great debate:</p>
<p>How <strong>exactly</strong> can a giant robot roundhouse kick anything in the head?</p>
<p>In their quest for answers, the two hopeless geeks set out to create  a pen-and-paper RPG where mecha could Cascading 7-Star Golden Eagle kick their enemies with abandon.  And so, Synthesis Games was born.</p>
<p>Weeks became months. Months became lots of months, but the fanboys struggled on.  Rules were made, and they were good&#8230;for about a week.  Many lunches and antacids later, a playtest guide emerged from the ashes of their epic fails&#8230;only to meet its untimely demise during its first playtest.  For they hadn&#8217;t counted on the perils of moving out of cover. Or how front-loading skill bonuses would be a bad idea. Or&#8230;well, you get the idea.</p>
<p>To this day, the staff of Synthesis Games (both of them), toil to bring their dream of dragon-punching, flash-kicking giant robots to life&#8230;or at least to your gaming collection.</p>
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